Release 930

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  1. kattivic
     
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    Rilasciata Nuova Build


    ==========================================================================================================
    Update 30 (Build 930) Changelog:
    ==========================================================================================================

    FEATURES:
    ————-
    – Added ability to have HDV variable SemiAutomatic be set to 2 (upshifts only) or 3 (downshift only), which is in addition to the pre-existing choices 0 (off) or 1 (upshifts & downshifts).
    – Added text values gizmos for wins, starts, average finish, and accumulated points for RFM. Added ability to customize font colors for multiplayer game list. Added ability for gizmos to pass clicks on to gizmos behind them. (only applies to APP_TEXTVALUE_RUNPRACTICE, RUNQUALIFYING, & RUNRACE.
    – Added new option to select stretch UI width.
    – Implemented “Change Password” button and added option to login dialog.
    – Enabled virtual vehicle selection (and propagation) in multiplayer.

    BUG FIXES / OPTIMIZATIONS:
    ————-
    – Fix issue where clouds sometimes don’t show up in replays.
    – Fixed a crash that could happen if the start light sequence on a track layout was particularly short.
    – Fix broken multihead.
    – Fixed issue where car class was reported incorrectly.
    – Fixed Launcher crash when exiting Mod Manager.
    – Added auto-focus to login dialog input.
    – Fixed bug where checkbox settings in Launcher would show incorrect state on startup.
    – Attempt to prevent physics thread lock up in cases where skin transfers get put into a bad state.
    – Instead of relying on the background color to match the skin download state gizmo inactive state color, now hiding the gizmo in that case.
    – Fixed multiplayer sort game list by series.
    – Fixed bug where 1st line of credits is potentially a random font
    – Fixed multiplayer game list gizmo text colors.
    – Fixed gear graph in instances where there is a top/bottom letterbox effect on the options.
    – Fixed monitor window FOV issues
    – Code added to prevent infinite loops when an AIW has more grid positions than main path waypoints.
    – Fixed issue where finish statuses were transmitted but immediately overwritten upon joining a race. This fixes the situation where a driver Esc’d out and therefore got a DNF, but then left and rejoined the server whereupon it was noticed that the DNF was cleared.
    – Fixed possible crash that happens upon downloading and then installing components to join a multiplayer game.
    – Fix for aspect ratio problems in monitor

    GRAPHICS
    ————-
    – Fade clouds in and out rather than popping.
    – Fixed monitor window FOV issues

    MODDING / PUBLIC DEV:
    ————-
    – No longer shipping Max plugins for Max 8, 9, and 2009, support ends.
    – Updated versions of Max plugins for Max 2010, 2011, and 2012 with standard mat converter.
    – Toggling AI control will now also toggle player driven AI physics if “shift” is also pressed with AI control toggle key
    – Updated MAS2 utility with potential fix for missing layouts/teams when creating virtual mods
    – Updating SDK with latest content and same UI as the main game.

    TIRES:
    ————
    – Minor update to CPM invalidates previously-generated CPM data.
    – Gas cavity volume is now affected by load (which essentially means air pressure/temperature change slightly when the tire load changes).
    – Mass imbalance from flatspotting is now correctly modeled.
    – Subsampling in brush model creates smoother response (this may slightly change the feeling and performance of tires, but note that it should be more accurate now).
    - Added some control for tires in the wet (cooling, EARLY version of aquaplaning). Uses WetConductance=(<multiplier_by_dampness>,<multipli er_by_wetness>,<reserved1>,<reserved2>) ... Dampness is non-standing water. Wetness is standing water. As the track gets wet, dampness goes from 0.0-1.0 and then wetness goes from 0.0-1.0.

    UI / HUD / OPTIONS:
    ————-
    – New UI with resolution 1920X1080.
    – Removing hard-coded HUD elements shading and alpha.
    – Added gizmo slider on realtime settings/display page to set engine vibration effect on cockpit.
    – Download mode textbox gizmo now only displays name of mod file, not full path.

    PLUGINS:
    ————
    – Instead of on-path wetness and off-path wetness (neither of which were properly computed anyway), we now report minimum and maximum water depth along the main path to the plugin scoring interface.

    ==========================================================================================================



    Chi aggiorna dalla 910 sarΰ libero di usare il metodo che preferisce: auto-update o, logicamente, installazione pulita della 930.


    Se avete eseguito l'auto-update da una versione precedente alla build 798 θ fortemente consigliabile fare una installazione pulita.
    L'implementazione del 64 bit e il conseguente cambio nella struttura dei folder rende decisamente sconsigliabile installare la build 930 "sopra" la build che avete.


    Come installare:

    Installazione pulita

    1) Spostare in una cartella temporanea la cartella Settings ( x:/rFactor2/UserData/player ) e la cartella Packages ( x:/rFactor2 )

    2) Disinstallare rF2

    3) Cancella le cartelle rimaste dopo la disinstallazione (sono le cartelle all'interno di x:/rFactor2)

    4) Se si dispone di un pulitore di registro, tipo CCleaner , fare una pulizia per togliere i residui che rimangono dalla disinstallazione

    6) Scaricare la Bulid 930 Lite dai seguenti link: Bottone-IRT Bottone-ISI

    7) Installare rF2 "new Build"

    8) Copiare le cartella Settings e Packages salvate in precedenza

    9) Installare i contenuti tramite il Mod Manager

    N.B:

    Il Dev Mode θ un download separato e si puς scaricare qui: ISI_Logo


    E' normale che, senza avere installato rFactor2_SDK la modalitΰ Dev Mode rimanga grigia e inacessibile.
    Il download separato consente, a chi non θ modder , di avere un file di installazione piω leggero.


    Server Up.
     
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0 replies since 17/2/2015, 11:59   28 views
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