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kattivic
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===================================================== Update 22 (Build 589-unstable, 590-release) Changelog (March 18, 2014): =====================================================
GRAPHICS: Fixed bug with HDR lum histogram when in SLI mode Fixed 3D Vision problem with tire shader Added extended ambient shadows under cars Modified EnvReflections = Off mode to render only sky/clouds into ref map
FEATURES: Added +memstats cmdline option to output memory usage file
BUG FIXES / OPTIMIZATIONS: Fixed crash on MP lobby UI page Fixed an issue with duplicate mas names during packaging; incorporated mutex stuff into masBase to allow toggling of mutex requirement during mas object creation Fixed bug where 1st time running after fresh install keyboard and controller support will be disabled. Fixed a potential problem with upgrades that adjust gear settings. Fix issue where sometimes shadows were fuzzy in cockpit until you hit Insert three times. Fix for sidebars not clearing when exiting replay mode directly from control screen. Fix for issue where a vehicle is constantly loaded/unloaded in multiplayer when they have a special skin
MODDING / PUBLIC DEV Added Copy To Clipboard button to TTool. Fixed viewer.exe crash Corrected rFactor Mod Mode.exe UI Fixed lockup when mouse is moved in mod mode
UI / HUD / Options: Added a button to manually transfer loose livery file, so that you may update the servers copy or get the latest version of the livery stored on the server. Disabled Mod button if server and client version do not match.
MULTIPLAYER: Fixed +oneclick crash Fixed join button greyed out issue Message box shown if dedicated server is stated with oneclick but no mod is loaded Reduced likelihood of problem in non-race multiplayer sessions where vehicles that joined late would usually not load.
CONTROLLERS / FFB
AI Preventing driver database from growing much larger than it needs with duplicate entries Loading custom paths from the loose track directory (*.aip files contain info for a single path) Small change attempting to reduce AI tendency to stay behind a slower car.
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Come installare:
Andare in x:\xxx\rFactor2\UserData\Log\CBash Eliminare tutti i files cbash e shaders
Aggiornamento
Avviare il launcher ed andare in Update, da qui cliccare sul "tasto update", che trovate nella parte della schermata, per avviare l'Auto Update
Installazione pulita
1) Spostare in una cartella temporanea i setup contenuti nella cartella Settings (x:/rFactor2/UserData/player, ) ed eventualmente anche il controller.ini
2) Disinstallare rF2
3) Cancella le cartelle rimaste dopo la disinstallazione (sono le cartelle all'interno di x:/rFactor2)
4) Se si dispone di un pulitore di registro, tipo CCleaner , fare una pulizia per togliere i residui che rimangono dalla disinstallazione
6) Scaricare la Bulid 590 Content dai seguenti link:
7) Installare rF2 "new Build"
8) Copiare la cartella Settings e, se lo avete salvato, il controller.ini
9) Installare i contenuti (Macchine e Piste non comprese nella Build "Content") che si trovano qui:
N.B:
Il Dev Mode θ un download separato e si puς scaricare qui:
E' normale che, senza avere installato rFactor2_SDK la modalitΰ Dev Mode rimanga grigia e inacessibile. Il download separato consente, a chi non θ modder , di avere un file di installazione piω leggero.
Edited by kattivic - 17/2/2015, 15:17
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0 replies since 20/3/2014, 21:32 28 views
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