Release 240

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  1. kattivic
     
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    Rilasciata la Build 240

    ================================================== ===
    Update 16 (Build 240) Changelog (June 27, 2013):
    ================================================== ===

    FEATURES:
    ————————
    Doubled the number of upgrades a vehicle can possibly have.
    Added some dynamic adjustments to weather-based road params

    GRAPHICS:
    ————————
    Fixed lagging road reflections.
    Set HDR on by default

    UI / HUD / Options:
    ————————
    Computed rake in spinner so that both front and rear tires would be on ground.
    Added progress bar to component download page

    MODDING / PUBLIC DEV
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    Fixed RFM spinner in mod mode exe to work correctly even without and “All Tracks & Cars” mod button.

    BUG FIXES / OPTIMIZATIONS:
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    Fixed auto-detection of controller on first startup (i.e. no player file exists).
    Made parking box work when swapping drivers.
    Added track signature variable to playerfile so that 2 different versions of a track can be selected and displayed.
    Fixed launcher verify issue that was related to data.path being placed in the update.
    Fixed one issue that could accidentally change the vehicle setup during a driver swap.
    Removed some DX API calls which were interfering with desktop color calibrations – these should now work in full screen mode.
    Quick fix for new lag problems when someone leaves a race.

    AI:
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    Fixed an AI slowdown bug that could prevent pace car from entering the track when called upon.
    Fixed half second throttle lift when car detects a tire bounced off road (usually from a rumble strip) but otherwise no grip issue.
    Fixed directory issues when using playerfile variable ‘Autocalibrate AI Mode=”1″‘, so that the AI can calibrate and use that knowledge in future races. (this is not a magic bullet to improve AI racing lines, but a simple algorithm that sometimes works to improve the line an AI will take.) Calibration files are located in the data directory UserData\player\Settings\*component name*\*veh_file_name*\ for the standard single/multiplayer game and in the proper GameData\Vehicles\… directory in Mod mode.
    Roughly halved the cornering radius that can (among other things) trigger throttle lifts when sliding out.

    REPLAY:
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    Made replay monitor’s lap and sector info a little more useful when viewing in realtime (or near realtime)
    Change to max # of upgrades changed the replay format, but in this case it was easy to make the replay code be backwards-compatible.

    =================================================


    Come installare:


    Aggiornamento (ma solo da Build 228 ---> Build 240)

    Avviare il launcher ed andare in Update, da qui cliccare sull'immagine del cart per avviare l'Auto Update



    Installazione pulita (per chi proviene da build antecedenti la 218)

    1) Spostare in una cartella temporanea i setup contenuti nella cartella Settings (x:/rFactor2/UserData/player, ) ed eventualmente anche il controller.ini

    2) Disinstallare rF2

    3) Cancella le cartelle rimaste dopo la disinstallazione ( sono le cartelle all'interno di x:/rFactor2)

    4) Se si dispone di un pulitore di registro, tipo CCleaner , fare una pulizia per togliere i residui che rimangono nel registro

    6) Scaricare la Bulid 240 Content dai seguenti link:
    IRT
    ISI

    7) Installare rF2 "new Build"

    8) Copiare la cartella Settings e, se lo avete salvato, il controller.ini

    9) Installare i contenuti (Macchine e Piste non comprese nella Build "Content") che si trovano Qui


    N.B:

    Da un paio di mesi il Dev Mode θ un download separato e si puς scaricare qui:

    ISI


    E' normale che, senza avere installato rFactor2_SDK la modalitΰ Dev Mode rimanga grigia e inacessibile.
    Il download separato consente, a chi non θ modder , di avere un file di installazione piω leggero.

    Edited by kattivic - 17/2/2015, 15:14
     
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0 replies since 28/6/2013, 11:01   45 views
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