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kattivic.
User deleted
ISI ha rilasciato l'aggiornamento della pista di Lime Rock Park.
Al primo post i link per il download.. -
kattivic.
User deleted
ISI ha rilasciato la pista inglese di Silverstone 2012.
Questa versione, nominata 2012, è presente una sola zona DRS mentre quest'anno sono presenti due zone.
Al primo post i link per il download.
N.B.: Chi ha PC datati e schede grafiche con meno di 1 GB di VRam, potrà trovare utile abbassare un poco il livello dei dettagli grafici.. -
kattivic.
User deleted
ISI ha rilasciato la pista di Mores.
Questa versione (1.0) è nella sola configurazione "corta".
Al primo post i link per il download.. -
kattivic.
User deleted
Autodromo di Mores aggiornato alla v1.02
Changelog:
=======================================================================================
- New xfinish barrier to fix the missing lap count during the pit stop
- Realistic Weather Script based on location weather statistics
- A little bit more strict on cut track warnings
- Some minor corridor adjustments for the AI’s benefit as well as trying to make the AI a touch quicker out of the 2nd final corner
- Minor cam tweaks to show slightly less of the background hills
=======================================================================================
Prima di installare la v1.02 va disinstallata e rimossa la vecchia v1.0
Link al primo post aggiornati. -
kattivic.
User deleted
ISI ha rilasciato la pista di Loch Drummond.
Al primo post i link per il download.. -
kattivic.
User deleted
ISI ha aggiornato la pista di Loch Drummond alla versione 1.1
================================================================
Changelog:
================================================================
Fixed upside-down crowd in some grandstands
Fixed several objects intersecting fences
Added invisible colliders to in/outfields
Added canvas in front of tyre walls
Optimized tyre wall LOD distances
Optimized tyre wall reflections
Optimized tyre wall shadows
Optimized Radio Towers: separated into multiple VisGroups
Optimized GrassVerges
Optimized some textures
Removed tyre stack in chicane
Removed tyre wall collision objects
===============================================================
Prima di installare la v1.1 va disinstallata e rimossa la vecchia v1.01
Al primo post i link per il download.
Edited by kattivic - 27/12/2013, 18:08. -
kattivic.
User deleted
ISI ha aggiornato la pista di Silverstone alla versione 1.14
================================================================
Changelog:
================================================================
•Increased surface mesh density at The Link and Maggots Corner for short layouts
•Added and enhanced 3D modelled surface details based on accurate data
•Added International layout
•Replaced GP Layout with GT Layout (41 garage spots)
•Added Concrete Blocks to prevent wandering beyond limits on short layouts
•New default weather preset for GT and International Layouts
•Added Medium Rubber RealRoad presets
•Reworked Light Rubber RealRoad presets
•Added International layout cameras
•Fixed inaccurate Sector 1, Sector 2 and Pit In timing lines (Pit In is now at the FIRST line)
•Fixed multiple small terrain gaps
•Fixed incorrect material on old pit building roof
•Fixed Collision for Bridges
•Fixed Collision for PitWall Gates
•Fixed Smoothing on Grandstand at Club Corner
•Fixed Smoothing on wall at Club Corner
•Fixed light glow being always enabled
•Fixed (most) annoying popups
•Fixed Daylight Saving Time zone
•Tweaked terrain textures and materials for less aliasing and a tiny bit more depth
•Tweaked wall materials for a tiny bit less aliasing
•Tweaked Vegetation textures and materials
•Tweaked RealRoad texture
•Tweaked Glass materials
•Tweaked Vehicle materials
•Optimized 3D Tyre Walls for better and smoother performance
•Optimized Armco for better and smoother performance
•Optimized Armco details for better and smoother performance
•Optimized Vehicles for better and smoother performance
•Optimized Shadow Casters for better performance
•Optimized LOD distances for better performance
•Optimized Reflection Maps for better performance
•Optimized Crowds for better performance
•Optimized Terrain objects for smoother performance
•Optimized Grandstands for better performance
•Optimized Props for smoother performance
•Optimized Omni Lights for International layout
•Optimized Vegetation
•Optimized Grass and Gravel Verges
•Optimized Terrain textures
•Optimized Vehicle textures
•Optimized Building textures
===============================================================
Notes:
•- Performance should be improved by an average of 15-30% over v1.01 depending on detail settings.
•- Smoothness should be improved by an average of 25-35% over v1.01 depending on detail settings; up to 45% in most previously heavy stutter areas.
•- Texture size reduction by 35% should also free up some VRAM by a fair amount, regardless of detail settings;
•- Existing 1.01 GP Layout has been replaced by what we now call GT Layout; which is the same layout with extra garage spots.
Prima di installare la v1.14 va disinstallata e rimossa la vecchia v1.01
Al primo post i link per il download.. -
kattivic.
User deleted
Rilasciata la pista per kart Quebec SuperKarts versione 1.07 in quattro layout.
Al primo post i link per il download. -
kattivic.
User deleted
In occasione della 500 miglia di Indianapolis, ISI ha rilasciato la Dallara DW12 (la Indycar 2014) e la pista di Indianapolis.
La pista contiene la versione GP 2014, GP 2013, GP 2007 e l'ovale , dove oggi, Domenica 25 Maggio, si correrà la 98a edizione della mitica Indy 500.
Qui un video comparativo della pista ovale (credo che alla guida di entrambe le vetture ci sia Tim):
Al primo post i link per il download.
Edited by kattivic - 25/5/2014, 19:38. -
kattivic.
User deleted
ISI ha rilasciato due nuove piste:
Tiger Moth Aerodrome v1.02 - Locata in un aeroporto inglese, la pista contiene tre racing layouts e due test tracks
Sao Paulo v1.01 - La pista ha un nome di fantasia, ma quando la proverete capirete subito di cosa si tratta
Primo post aggiornato con i link per il download. -
kattivic.
User deleted
Lime Rock v2.0 disponibile
CHANGELOG (v1.43 -> v2.0)
=======================================================================
NEW BITS
Updated roads, curbs and concrete to use Real Road Shader
Replaced trackside vehicles with more detailed ones
Replaced all sector timing lines
Redone all verges and fixed the most important mapping glitches
Redone groove mapping
Set new static reflection map position
Filled hills with more treelines
Applied new terrain shader and re-blended terrain
Applied vertex-based terrain shading (Radiosity + manual tweaking)
Added billboard weeds on terrain embankments
Added collision object for vehicles (hit at own risk)
Added crude –but effective– concrete wall to close off infield terrain gap
Added (lightweight) RC Layout
Increased number of pit spots
Included Test Team RealRoad Preset Pack
FIXES
Fixed black faces on pit, paddock, Skip Barber and outer buildings
Fixed vegetation Vertex Alpha
Fixed crowd Vertex Alpha
Fixed unusually odd glitches on building glass
Fixed glowing marshals
Fixed hard seams at treeline edges
Fixed oil waste bin normal map
Fixed curb mapping
Fixed seam in curb mapping
Fixed tree mapping
Fixed gaps at T1, Podium and Paddock terrain
Fixed smoothing issues on some trackside objects
Fixed tyrewall popups
Fixed vegetation popups
Fixed tyre collision detection
Fixed building collision detection
Fixed floating crowd due to missing buildings on lower detail
Fixed outstanding shadow popups
Fixed some texture saturation
Fixed Paddock stripes to line up with pit building
Fixed Paddock cones to line up with pit building
Attempted to reduce tree transparency issue
IMPROVEMENTS AND ENHANCEMENTS
Improved movable objects reaction
Improved crowd material
Improved pit building normal maps
Improved outhouse normal and specular maps
Improved vegetation materials and textures
Improved and optimized glass materials
Improved road and terrain texture sets
Improved painted stripes
Improved armco normal map
Improved vegetation randomness through vertex shading
Added bump/spec maps for fence-mounted ivy
Added key terrain reflections
Moved fire truck to narrow the incorrect pit exit shortcut
Reduced aliasing on Barriers and Tyres
Reduced aliasing on Terrain
Reduced aliasing on Vegetation
Reduced aliasing on Buildings
Reduced aliasing on Structures
Tweaked fog
OPTIMIZATION
Optimized roads, curbs and terrain for smoother performance
Optimized road and verge decals for smoother performance
Optimized armco for smoother and better performance
Optimized fences for smoother performance
Optimized tyres for smoother and better performance
Optimized buildings for smoother performance
Optimized structures for smoother performance
Optimized small props for smoother performance
Optimized vegetation for smoother performance
Optimized crowds for smoother performance
Optimized vehicles for smoother performance
Optimized wet surface reflections
Optimized environment reflection on carbody
=======================================================================
Al primo post i link per il download. -
cimarace.
User deleted
Rilasciata nuova pista, Mountain Peak Speedway versione 1.1
Questa versione comprende sette configurazioni (2 ovali, 1 roadcourse, 1 kart ovali e 3 roadcourses kart):
Infield roadcourse - 3,652 km / 2.269Miles
Speedway - 2,362 km / 1.468Miles
Legends Oval - 0,44 km / 0.27Miles
Kart Oval - 0,353 km / 0.219Miles
Kart lunga - 1,0 km / 0.62 Miles
Kart breve - 0,66 km / 0.41Miles
Kart Reverse - 1,0 km / 0.62 Miles
Al primo post i link per il download
Edited by kattivic - 27/1/2015, 14:21. -
kattivic.
User deleted
Malaysia v1.58 rilasciata, aggiornata alla tecnologia corrente di rF2.
Il circuito si adatta al nuovo tonemapper e pertanto è consigliabile installarla solo nella build 946, uscita in contemporanea alla pista.
================================================================================================
Changelog for v1.58s (from v1.43)
- Increased road mesh density on South Loop
– Added RealRoad tech to curbs
– Remapped RaceGroove
– Added special sign
– Reconformed painted stripes
– Cleaned up and improved road art
– Improved road and terrain materials
– Improved barrier materials
– Improved vegetation textures and materials
– Replaced seats with more recent artwork
– Removed negative mip map bias on all key materials
– Optimized access roads meshes
– Optimized fence textures and materials
– Optimized shadow casters
– Optimized reflections
– Optimized terrain materials a little bit
– Optimized scene by removing a lot of non-essential objects
– Grouped objects for better batching to cure stutters
– Fixed about 100 micrograps in terrain
– Fixed armco collision glitch
– Fixed road mapping
– Fixed odd wet patches
– Fixed visibility of distance markers
– Fixed object popups
– Fixed curb reflections due to RealRoad tech (compromise)
– Fixed scale of ambulances
– AIW improvements
– Updated TDF values
– Removed Legacy HDR Profile
================================================================================================
Al primo post i link per il download
(fonte: ISI forum).